Designing products that adapt to people.
Not the other way around.

Smiling woman with long curly hair wearing a beige tank top and a necklace with a small pendant.

Flowstate

Self-directed concept
Adaptive Systems · Product Strategy · Interaction Design
Designing software that adapts support, complexity, and guidance to changing human needs.
Field observation · 8 interviews
Key idea: Adapt support, not expectations.

ARC

Self-directed concept
Product Design · UX Strategy · Behavioral Design
A language learning experience that measures real-world capability instead of daily streaks.
Concept walkthorugh · 6 interviews
Key idea: Capability over consistency.

Clarity First

Self-directed concept
Service Design · UX Design · Information Architecture
Designing an orientation-first application experience that reduces uncertainty before high-stakes decisions.
Usability testing · 4 interviews
Key idea: Prepare people before asking them to act.
Three mobile screens showing an application process: instructions with steps and tips, a confirmation prompt with thumbs up and pause icons, and an application summary with sections to start.

Anchor

Self-directed concept
Product Design · UX Strategy · Interaction Design
Designing adaptive interactions that reduce cognitive load before asking users to act.
Usability testing · 6 interviews
Key idea: Support users before expecting action.
Four mobile screens showing a mental health app providing real-time micro-interventions with options to check in feelings, a breathing timer, a small outdoor step suggestion, and progress from overwhelmed to slightly calmer.