Designing products that adapt to people.
Not the other way around.

Flowstate
Designing software that adapts support, complexity, and guidance to changing human needs.
Field observation · 8 interviews
Key idea: Adapt support, not expectations.
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ARC
A language learning experience that measures real-world capability instead of daily streaks.
Concept walkthorugh · 6 interviews
Key idea: Capability over consistency.
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Clarity First
Designing an orientation-first application experience that reduces uncertainty before high-stakes decisions.
Usability testing · 4 interviews
Key idea: Prepare people before asking them to act.
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